Analysis of S5 Bonus #2: Hypoxia

Viewing 0 reply threads
  • Author
    Posts
    • #83541
      ,Harry
      Moderator

      I’m slowly catching up on older videos that I didn’t post write ups about yet, so these videos might not be available to everyone reading the forum. Near the end of Season 5, Hypoxia (Methlab) had three bonus videos available; two in Your Videos (you had to be subbed when these were released in order to see them), and one on Sample Genie / Digital Labz YouTube channel.


      Part 1 – In The Studio (14:56)
      Link: https://www.youtube.com/watch?v=tEtmh21wu7w

      00:30 – playing a track forthcoming on Methlab (I can’t ID it, don’t think it’s out yet, over a year later)

      02:25 – going over the arrangement of the track

      02:55 – techno style kick, layered with a transient to cut through the mix

      04:05 – says the did not use many FX to create sounds for this track

      05:50 – reece bass, which they made several variations of
      – Originally made in FM8, runs through the following signal chain: distortion (Trash2) ➡ multi-band distortion (Maul) ➡ Reverb (Pro-R) ➡ EQ (Pro-Q)

      08:50 – going over track FX
      – White noise risers, Omnisphere, samples

      11:10 – Serum with just the Noise OSC on, running through a reverb, uses this to add high frequencies to the drop

      14:00 – second half of the tune is a different drum pattern, some different variations of the bass


      Part 2 – Bass Design (16:02)
      Note: Only available on Sample Genie site Your Videos, if you were subbed near the end of Season 5

      – Bass created in Native Instrument’s Absynth
      – Likes making sounds in Absynth and resampling
      – Does not like the built-in FX of Absynth though

      01:50 – morph waves section = harmonically rich wave shapes

      03:30 – bandpass filter with a lot of different envelopes
      – Notes this as one of their favorite features of Absynth
      – Actually looks similar to Serum’s LFO section

      04:55 – assigns an envelope to pitch
      – Also tries this earlier on the filter frequency

      05:50 – adds a second OSC to add upper harmonics
      – Has an envelope that cuts out OSC A, just as a second envelope brings in OSC B via OSC amp

      12:15 – looking at FX chain
      – Flanger – adds a wideness to the sound
      – Distortion (Trash2) – can boost the sound, sometimes subtly widen
      – Compression
      – Another distortion (multi-band, Maul)
      – Reverb (Pro-R)
      – Multi-band compression
      – Limiter (Pro-L)
      – EQ (Pro-Q)
      – Distortion (CamelPhat) – for a little bit of tube distortion
      – Waveshaping – uses Trash2 for this


      Part 3 – 909 Re-Sampling (12:24)

      – Using D16’s PunchBox to make kicks, bass, and other sounds
      – Starts with a 909 style kick

      04:10 – using PunchBox to make percussion

      05:10 – using PunchBox to make hi-hats

      05:45 – explains how he will make a sample pack of drums, usually 10 loops, done in about 20 minutes

      06:00 – using Absynth to re-sample sounds

      07:00 – running a sample through a bandpass filter with interesting filter automation drawn in

      "Knowledge kept is knowledge lost." - Bobbito Garcia

Viewing 0 reply threads
  • You must be logged in to reply to this topic.

Sign In

Sign into your account below and get your hands on December's amazing content.

Forgot Password?

Find out more about our service:

Free Membership Full Membership Your Basket (0 items - 0.00)