Collider

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Viewing 15 posts - 31 through 45 (of 59 total)
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  • in reply to: Mixing Hi-Hats #15988
    ,Collider
    Participant

    ive uploaded a couple of wips you can check them in my thread on the first page. cheers bro

    in reply to: Mixing Hi-Hats #15987
    ,Collider
    Participant

    awesome man! cant wait to hear it. I am still working towards that stage of sending some stuff out not quite there yet. been working on getting my mixes to translate how i want them too. just need a bit more work on getting phrases and buildups flowing properly and keeping it interesting. you have any good tips for that? i find keeping things interesting for a full song really difficult.

    in reply to: Mixing Hi-Hats #15985
    ,Collider
    Participant

    You should post some stuff you working on mate would love to check it out.

    in reply to: Mixing Hi-Hats #15974
    ,Collider
    Participant

    nice man sounds like you are paying a lot of attention and a lot of thought is going into it. generally how i go about it is get the most out of as little as possible. I find layering breaks to be very dangerous territory as overlapping transients/cymbals/hats/percussion lose their clarity very fast. I would usually find a break and listen to the groove/cymbals/ambience/transients and beef up parts that need it layering kicks and snares under it.

    my main idea is using the break as kind of like the overhead sound which is like the overall capture of the drums then for that splashy tops end i would either as you said bring in a splashy loop under what i have or build some washy ride or hat loops and sidechain them to the kick and snare.

    If you have two breaks you want to layer i would be a lot of attention to the lengths of the hits and also the transients maybe one doesnt have great transients and is just messing with the other break that does have good ones. so i would load up ozone or maybe alloy and compress the transients on the not so good one to level out the sound removing any spikes that can help move it out of the way of the other break.

    excuse my rambling hope you get what im saying 🙂

    in reply to: Mixing Hi-Hats #15972
    ,Collider
    Participant

    such a hard thing to get right ae. It can definitely make or break a mix in some cases. totally depends on the tune. Some things to try: limit yourself to two main hat sounds get them working its all a real drummer would really be capable of doing if you cant get them working maybe different samples are needed.

    Dont have them the driving force ie too loud in the mix just a little sizzle on top of the drums, or the total opposite have them very direct and clear need to be very nice samples and complement everything else for this, in this case they can sometimes help the whole transient of the kick/snare providing the top end and sharpness to them. Removing the attack of them can help them sound smoother in the mix and not jump out or hurt your ears so much. side chaining them can help them groove with the drums so much better most of the time.

    changing the samples pitch ever so slightly threw out the sequence. sending to a buss and also some kind of sub bass to the same buss distorting until the sub makes the hihat break up then eqing out the sub sound is a cool effect to get that broken up hihat sound some of pspn2o distortions work well for this.

    Some ideas hope that might help but yea something i struggle with too.

    cheers mate

    in reply to: COLE- WIP/ EP #15971
    ,Collider
    Participant

    Nope no label. I am holding back I want to make the best first impression i can, thats the theory I have thought is the way to go anyway.

    There is a thought that maybe sending out wip to get a little guidance and support could be the other option just not sure whats the best decision.

    Also not really up with all the labels and who would be interested in the sound im doing.

    Thanks for the reply man 🙂

    in reply to: COLE- WIP/ EP #15912
    ,Collider
    Participant
    in reply to: COLE- WIP/ EP #15911
    ,Collider
    Participant
    in reply to: COLE- WIP/ EP #15910
    ,Collider
    Participant

    couple things i have started https://soundcloud.com/cole-muir/output-1-274

    in reply to: SEASON 3 FREE BONUS SAMPLES #15409
    ,Collider
    Participant

    Awesome!! Thanks guys

    in reply to: Mako? #15330
    ,Collider
    Participant

    I would guess its just sound selection man. He is just using the right sounds that give it that vibe. If i was going for that sound i would probably avoid synths as much as possible.

    For the drums just dig around for old school breaks chop them up in a sampler re program them. so much you can do once you have these hits in kontakt.

    You could try messing around with multiband distortion on the drums i can hear some nice low mid distortion on some of the kick drums which i think helps with that old school sound.

    so making a tight band and moving that around and ruffing up some of the mid kick frequencies could work, its so easy for things to sound too clean with all the technology we have today.

    for the bass i would be making really simple sounds in a synth then bounce and load into kontakt then adding layers of filtering/distortion/ tape emulation. just bit by bit trying to mould them into something that sounds a bit ruff and old school.

    Im not sure if this helps at all you are probably well aware of all these things. I would suggest checking some of fanus tutorials he is a break master and tends to have that oldschool vibe in his tracks.

    Cheers

    in reply to: COLE- WIP/ EP #15293
    ,Collider
    Participant
    ,Collider
    Participant

    awesome stuff dude a lot of attention to detail! keen as for a collab if your up for it man 🙂

    in reply to: New track im working on prob best i've made so far.. #14566
    ,Collider
    Participant

    Love the intro dude sets the vibe perfectly! Couple things you could try. Play around boosting some of the low harmonics in the first bass riff i can usually find a cool overtone between 100-160hz it can beef up the bass nicely sometimes. might need to automate it so it works with the note changes or duplicate different notes of bass to their own channel and find each overtone. only other thing is the breakdown and second drop sound pretty much like a copy and paste would be nice to hear a new element or something different there. still sounds sick regardless

    ,Collider
    Participant

    Awesome man thank you for the feedback. really helps!

Viewing 15 posts - 31 through 45 (of 59 total)

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