shrike
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,shrikeParticipant
Balron you do not disappoint, my friend. Strong.
I think your levels are ok, form this initial listen, I think you just need some more surgical sidechaining. The upper end of the sub is pushing the snare back some, I think it needs to open up at the xans in the 100-300hz range…maybe.
I love the intro, though. Some dark shit. Does it just rain constantly where you live!?
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,shrikeParticipantYup, I agree. I have more plans for FX & whatnot, and yeah the snare got lopped off a bit, and I think that is due to the engine I ran it through at the last step, which was to run it through Mixbus32c. I really like the sweetening of that Harrison console sound, but I can’t just drop a tune into it blindly…lest the snare tops get rubbed down a bit. And yeah I think some of that muddiness comes from strapping on two more limiters (albeit very gently). And I know what you mean about those hats, they kinda bug me too.
Thanks for taking the time & giving feedback!
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,shrikeParticipantAnd gimme dat wip, Lord Balron
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,shrikeParticipantWorked on the mix a bit.
Better or worse?
https://soundcloud.com/the_shrike/sawedoff-master-session/s-IZGW7
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,shrikeParticipantHip hop sub is included with Live Suite
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,shrikeParticipantI can get you a quick overview; there’s a lot to cover, but essentially:
They are breaking up the 3 component pieces of a typical snare, meaning what happens physically when you hit a snare with a stick. These represent the different oscillators in operator (and yes you can use any synth to do, operator is just high speed low drag):
Osc 1 = body, IE the meat, and represents the largest vibration on the head of the snare
—this is often a sine wave, but could honestly be anything you want, as long as the fundamental freq pokes through properlyOsc 2 = transient, IE that ~10ms (depending on taste) initial attack of the drumstick hitting the skin of the drumhead
—they use a looped noise (looped so that it replicates the exact same on each hit) for the attack/xans portion, but you could experiment with all kinds of sounds for this component, depending on how far out there you want your snares to soundOsc 3 = snare buzz or noise, IE at -inf db you’ll have a dry snare, more like a tom than snare, and at 0db you would have the snares engaged and get that white noise after sound, which represents the snares themselves buzzing…the degree to which this happens in your synthesized snare represents how much tension the snares have against the bottom head…lots of subjective possibilities here
—they use a white noise, which is a pretty standard response to get a snare sound; IMO the white noise waveshape is a pretty important piece of the puzzleThe macros are just a nice thing that Live provides so that they can build it all out once and then use it over and over in different tunes, knowing that they want to adjust certain properties on each project
You can get a nice snare sound out of Serum, you really can, but don’t fall into the trap of thinking that it must sound bangin’ right out of the synth. You really just need to get the above three bits right, and then eq, saturation, compression, etc are your friends in getting a great snare sound. Think of the synth as giving you the uncooked ingredients to a meal, and the effects are the thing that bake it all down into something tasty.
That’s just a quick summary, and if you have more specific questions just ask.
I’ll also say: I used Logic and Cubase for years, and resisted using Live until just a few months ago. The speed and creativity that you can achieve in Live is just unparalleled in those more traditional DAWs (don’t flame, just my opinion). I wish I hadn’t resisted so hard, and the point is that because of the instrument/fx racks that you can build in Live like the ones they built for the drums are SO EFFICIENT, and have changed the game for me.
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,shrikeParticipantIt’s hard to explain…?
I think my brain wants it to go one way harmonically, and when it goes another way it feels, tense,I guess? But not necessarily in a bad way. It’s hard to describe.
Lemme listen again on my main rig and maybe I can expand a bit more.
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2018-09-03 at 12:12:22 in reply to: Lamp Sessions (Monthly Challenge #003) – submissions due August 28 @ 11:59PM UTC #51317,shrikeParticipantHear, hear!
Thank you, Genie, especially for providing this dojo in which to train.
WELL DONE ALL.
Forget, I hope we see you back my young bruv.
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,shrikeParticipantI dunno, man, I get that something like sidechaining is basic, but show me ten producers and they will have ten different ways they do it.
The concept is simple, but the crafting is not. So while I don’t need to be explained to what it is and why it’s done, I’m way tuned in to the details (is it multiband? Is it freq layering? How do you trig? Is it in fact gating, and not compression?).
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,shrikeParticipantMind, man that third fundamental(?) chord you’ve got in there creates quite a bit of urgency, and I really dig the knock sound at the second verse after the drops
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,shrikeParticipantAll feedback is welcome, at least for me. If you hear something that you can help make better, I’m always up for hearing it.
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,shrikeParticipantSamples are available to current members of SG at the time of release. They have not ever, and will not ever, be re-upped.
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2018-09-02 at 22:33:42 in reply to: Lamp Sessions (Monthly Challenge #004) – submissions due September 24 #51270,shrikeParticipantAnyone wanna buy a Blofeld? lol
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,shrikeParticipantBANGING AF
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2018-09-02 at 06:12:13 in reply to: Lamp Sessions (Monthly Challenge #004) – submissions due September 24 #51214,shrikeParticipantI’m attempting to do mine on all on the Blofeld.
Maddening thus far, but a good point of learning.
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