shrike

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Viewing 15 posts - 31 through 45 (of 434 total)
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  • in reply to: 2020 Production Goals #117519
    ,shrike
    Participant

    You absolutely can do more +faster in BW.

    Happy to see this news, Joppa…looking forward to hearing what you make in it!

    _-| get to work |-_

    in reply to: 2020 Production Goals #117055
    ,shrike
    Participant

    Oh and Harry, you might be interested to know: I’ve gone full Bitwig (and so has Joe). Such a rad DAW. Live workflow with Cubase sensibilities, plus more. Loving it.

    _-| get to work |-_

    in reply to: First KEMAL interview in 15 years… He's back.. #117054
    ,shrike
    Participant

    Kemal is one of the GOAT. Hands down. GREATNESS.

    _-| get to work |-_

    in reply to: 2020 Production Goals #117053
    ,shrike
    Participant

    I love this

    I won’t get too granular, but for me, 2020 is about:

    -Control
    -Finishing more
    -Releasing more

    Best of luck to you all!

    _-| get to work |-_

    in reply to: Loudness #117052
    ,shrike
    Participant

    Loudness is a byproduct of the sound design & mixing process, not necessarily a primary goal, per se, so you won’t really find much on “loudness” specifically…meaning there aren’t really classes with the word “loudness” in the subject.

    From the archives, these are some classes that can get you on your way (this is not an all-inclusive list, just some highlights from me):

    I like Jade & MNDSCP’s neuro bass class, which is mostly foundation info, but to me good mixing involves keeping the base-level stuff in mind

    Disprove has a great drum lesson for creating punchy yet rowdy drums

    DC Break’s has some good bass creation classes that will hold up in any mix

    QZB’s stuff is really great for just clean sounds implemented well in mixes

    All of Joe Ford’s stuff, where he shows how to create sounds with oomph and then to his mixing class (Mixdown Workshop) where he goes over getting mixes that really punch and retain db’s (although he does stuff completely differently now…it’s a journey, y’know?).

    Finally, what I have found is that loudness comes from: 1) picking the right sounds and accentuating the parts of those sounds that work, 2) creating sidechain rigs that allow hero sounds to “poke through” at the right times (dynamic eq can be your friend here), 3) generous helpings of harmonic saturation

    Hope that helps, best of luck
    /c

    _-| get to work |-_

    in reply to: what do you thunk guys?) #103407
    ,shrike
    Participant

    Wow, very nice. Angry & loud, I love this.

    Nice work.

    _-| get to work |-_

    in reply to: My debut EP Pagan #103212
    ,shrike
    Participant

    Big stuff, congrats!

    _-| get to work |-_

    in reply to: 101 Inspiring Tips… #103143
    ,shrike
    Participant

    These are all pretty great. Too many to agree with!

    I’m gonna go the other way and point out some for which I dissent a bit, esp as LM is addressing a larger EDM crowd, and we are here to make mf’king Drum and Bass. I’m not trying to be negative or throw shade, it’s a great list, this is just an academic discussion, and these are my takes on some things that have been hard-learned by me over the years as it pertains to making loud, fast, aggressive dnb, which is a much different animal than making, say, house music or whatever:

    16) ALWAYS USE A LIMITER
    No, not always…in fact, these days I am being very selective about when and where I use any dynamics, limiter or compressor. I understand that this article means just to catch peaks, on the master, save ears, etc, but I think this is an important point. For a long time I was just slapping some dynamics plugs on channels cuz I thought that is what one is meant to do, right? But I kept having trouble trying to get things to the levels and shit that I wanted through all of the channel/buss/master dynamics. It’s just not necessary, and it took me awhile to get that through my thick head. I still use dynamics, a fair amount in fact, but I am very particular about when I do. And my grand deluxe master-chain that I built up over the years is now just one thing, a free clipper, get it loud in the mix, not the master:

    Free Clip

    17) COMMIT THEN MIX
    This is not bad advice, just not for me…I tried this, can’t do it. The engineering is too critical to the sound of a dnb tune…maybe better advice for other genres. I can’t move on with a tune until my sub, kick, and snare are impressing me, and how everything interacts sonically is of crucial importance and I personally need to address that as I go. Of course, your mileage may vary.

    19) SIDECHAIN GHOSTING
    I know there are some in dnb that do this. Not for me. I’ve tried to loads of ways, and for me it’s cleanest to just roll the audible drums through. I tend to make my drums short anyways. You def should be careful if trying to *extend* SC time, due to the fast nature of dnb.

    32. STOCK PLUGINS ARE GREAT
    I don’t disagree with this, but especially in trying to do these one DAW challenges at SG…there is a reason I use the toolset that I do, and it’s for quality and speed, and it’s my preference. I just think it’s worth noting. I know there is this holistic trend to defend DAW tools against 3rd party, and I get that, and I am not saying there is anything wrong with that. But also, it’s ok to venture out, demo 3rd party plugs, create a toolset that is custom to you…financial considerations notwithstanding. Like, I know peeps have made rad shizz using Live’s limiter, but eff that thing. I hate it. I just won’t use it. That’s just me.

    33. USE EFFECTS ON RETURN/AUX CHANNELS
    I’ve mostly stopped doing this, as it’s hard to manage when stemming things out for others. It’s just a PITA on that front. I have the resource/CPU-power to put delays and verbs on individual channels, groups, or busses. I still do some return stuff, it’s just an aging concept for me personally.

    7. THE BITTER END
    41. KNOW WHEN TO BIN IT
    This is very philosophical, but I say don’t even get to that point. Sure, it’s important to finish a tune every now and then, and learning how to craft a tune is an art unto itself, but the daily sprints of making something fresh and new is equally important, and arguably helps you progress faster. I spend a day on a sketch. If I am feeling it later, maybe I come back to it. Some get me so excited that I finish them out. But I am ALWAYS starting something new. ALWAYS. EVERY DAY. Especially if you’re learning and not on a deadline to release something: If you’re obsessing over a tune for weeks, FUCK THAT. Make something then move on. Your shit isn’t precious. Don’t focus, don’t dawdle, don’t bang your head in frustration trying to figure out how to make something work. MOVE ON. Make, review, rinse & repeat. Take what you’ve learned and take a fresh chance to make your music better, often. This has helped me get better faster than maybe just about anything else. YOU DO NOT HAVE TO FINISH EVERYTHING, I don’t care what the internet or others say. Be nimble, not too precious, and you will progress faster…and every now and then something will present itself as something you should finish. You’ll know when. But RAM or BTR or Eatbrain or <insert favorite dnb label here> isn’t going to release your third tune or your 50th or even your 200th. Move on. “My best tune’s my next tune.” /rant

    42. GET PROFESSIONAL HELP
    Please realize that much of the dnb you love has not been “mastered” in the traditional sense. Not saying don’t do it, if that’s your thing then rock’n’roll, but LOTS of really great artists ship the final version of the tune themselves, without having even gone through a “mastering session”, whether done themselves or by another engineer. Some do. Many don’t. But don’t fall into the trap of thinking it’s required to get big, loud, awesome music. It isn’t.

    46. COMPRESSION MEETS DISTORTION
    Take this with a grain of salt, and again this is kind of a bass-music-focused take. Of course don’t unpleasantly distort your low sub fundamental, but there are some audio physics tings to keep in mind here: A square wave will deliver the most energy of any waveform, as it’s literally on for the entire cycle, while a sine/tri/saw spends time getting across that -inf line, getting quieter then louder again. And this is something to understand when trying to get loud sub bass. As you distort a sine, it starts to flatten out on tops and the signal gets “fatter”. This is a fundamental theory behind sine compression. There are times when you maybe *should* squash that signal and square it off, but you’ve got to learn to do it without it sounding like shit. It’s a delicate thing. If you don’t believe me, look at the waveform of any rowdy neuro or otherwise tune, and look how many of those waveforms are jammed up at 0dbfs.

    And some positive highlights for me:

    25. HAVE SEPARATE SOUND DESIGN SESSIONS
    YES

    38. AUTOMATION IS CRUCIAL
    Absolutely, yes. Please don’t make boring, unchanging, static repetitive music. Everything moving, all the time, always. Or at least the impression of such.

    50. DEPTH IS A PROPERTY
    YES. There is no left and right for me, there is only M/S, and then +/-Z (as in depth) which can often be handled via filtering and width. Something that automates to “move past” the listener could start out “behind” with a bit of a LPF, and wide, then automated to in “front” as you open up the filter and reduce the width so that now it sort of sounds like it’s right in front of you. Think about how your ears are arranged on your body, and which way they face. The skin of the ear itself and your thick skull(!) block out some of the higher frequencies when a sound is behind you, and it also triangulates as wider when behind, again because of these earholes, whereas when something is directly in front of you, our ears are designed to sort of normalize a sound to be more mono, and you get the full freq spectrum. I use this *all the time* to create movement. Psycho-acoustics!

    8. EAR FATIGUE IS REAL
    51. TAKE BREAKS AND RETURN WITH FRESH EARS
    Currently struggling with this myself, as at the moment I am doing 10-16 hour days on the DAW. Much better when I take even short breaks. Hard to do when you’re in the flow, but important.

    70. TOUCH IT
    Subpac, baby. Trust.

    If you read this far, congrats on making it through my novel of a response. I’m very passionate about this stuff, and I eat/sleep/breathe it, every day. I love talking about it. LOVE. Big ups to Genie for encouraging these kinds of production discussions.

    /c

    _-| get to work |-_

    in reply to: Recent Bitwig video by Fade Black (Critical) #103136
    ,shrike
    Participant

    Rad, thanks for that Harry.

    I’m gonna post some shizz I made in bitwig for the challenge this month. Too busy to really make a full tune, but I have made some bits and bobs that I can share the source files for.

    _-| get to work |-_

    in reply to: Classic Tunes, wot you got? #102995
    ,shrike
    Participant

    Almost nothing quite like this back in the day:

    https://www.youtube.com/watch?v=0fe0w8LktgY

    ROLLER!

    _-| get to work |-_

    ,shrike
    Participant

    Nice 1 Genie

    Get on it, crew!

    _-| get to work |-_

    in reply to: Releases, and a note of thanks #101053
    ,shrike
    Participant

    May as well put this here.

    I did a 1-hour mix, some upcoming Eatbrain and new shizz from me in there…hope you enjoy:

    Thanks again everyone, much love

    _-| get to work |-_

    ,shrike
    Participant

    Fake is definitely a heavy hitter here (really like that creepy middle breakdown/build), but I am gonna vote Mr JOPPA.

    Nice work, my friend.

    I’ll get back in these for the next one, this month was just crazy, crazy busy.

    BOH!

    _-| get to work |-_

    in reply to: Releases, and a note of thanks #99055
    ,shrike
    Participant

    I fucking LOVE it…I’d ask the same goddamned thing:

    View post on imgur.com

    _-| get to work |-_

    in reply to: Releases, and a note of thanks #99054
    ,shrike
    Participant

    Thank you all for your continued support. It seems like we are getting some love for the tune, and I have heard from my spies in the field that it’s getting played out well.

    Also big up (the biggest) to Joe. I obviously could not do it without him, he’s been a great teammate.

    _-| get to work |-_

Viewing 15 posts - 31 through 45 (of 434 total)

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